![]() Pick a single graphical framework and stick with it. If the end goal is a working and playable RPG, expect to spend as much or more time here as on the actual coding. There are issues around art, story, map development, etc. Keeping yourself on track and away from distractions will be the difference between this being largely a waste of time or an effective way to learn the craft.ĭeveloping an RPG takes a lot more than just coding. Maybe the most important lesson you can learn from this is 1) how to set reasonable goals and 2) what it takes to actually meet those goals. Getting this implemented in Java would be a reasonable first step towards assembling a more complete 2D RPG. It's in JavaScript, so you can't directly use the code (which is a good thing, since you want to write it yourself), but the basic algorithms are there for navigating a 2D tile-based map: Anything you want to do is likely quite achievable in Java, so I'd worry less about perceived gaps in the tooling and more about how to work with the tool to achieve the goal you want to achieve. ![]() I know that Java probably isn't the best language for this
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